Tests wheter SVG event bubbling works accross shadow trees.

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".


PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)"
PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)"
PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rectParent)"
PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)"
PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rectParent)"
PASS msg is "[EventHandler 3] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGUseElement] (id: use)"
PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)"
PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rectParent)"
PASS msg is "[EventHandler 3] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGUseElement] (id: use)"
PASS msg is "[EventHandler 4] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGGElement] (id: useParent)"
PASS successfullyParsed is true

TEST COMPLETE

